6-letter words with C as the 2nd letter and S as the 5th letter

There are 12 6-letter words with C second and S fifth, from familiar ACROSS to the 13-point scorer SCHISM.

12 wordsTop pick ACROSSHighest score SCHISM 13

3 of 12 are everyday words (25%). A mix of familiar words and game-only finds.

With C in 2nd place, E is the most common 5th letter (57 words). The bar under each letter shows the size of its list.

  • Length
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
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  • 13
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Best words to play first 12 · most-used first

  • ACROSS8
  • ACCESS10
  • ACCUSE10
  • SCHISM13
  • SCHIST11
  • SCOUSE8
  • ACCOST10
  • SCHUSS11
  • ICIEST8
  • SCORSE8
  • SCOOSH11
  • ECLOSE8
All valid words 12

A to Z. Includes rare and Collins-only words. Linked tiles open the word's meaning, score and rhymes.

  • ACCESS10
  • ACCOST10
  • ACCUSE10
  • ACROSS8
  • ECLOSE8
  • ICIEST8
  • SCHISM13
  • SCHIST11
  • SCHUSS11
  • SCOOSH11
  • SCORSE8
  • SCOUSE8
Letters by positionIn 50% of these words the 1st letter is S.
1st letter
  1. S50%
  2. A33%
  3. I8%
3rd letter
  1. C25%
  2. H25%
  3. O25%
4th letter
  1. O33%
  2. U25%
  3. E17%
6th letter
  1. E33%
  2. S25%
  3. T25%

Highest-scoring words

Scrabble and Words With Friends points, before board bonuses
WordScrabbleWords With FriendsDictionaries
SCHISM1314All three
SCHIST1111All three
SCHUSS1112All three
SCOOSH1111Collins only
ACCESS1012All three
ACCUSE1013All three
ACCOST1012All three
ACROSS89All three
SCOUSE810All three
ICIEST89All three
SCORSE89Collins only
ECLOSE810Collins · NWL

The fixed letters make a compact pattern: C occupies position two, while S sits fifth, leaving four slots to sort out. The twelve matches range from familiar choices such as ACROSS and ACCESS to less everyday entries such as SCORSE and SCOOSH. Three qualify as common words, so the pattern is tighter than its familiar examples suggest.

The pattern at a glance

  • Twelve matches appear in Collins, ten in NWL2023, and nine in ENABLE.
  • Six begin with S, four with A, while ECLOSE and ICIEST account for one apiece.
  • Three of the twelve are common by frequency; the other nine fall outside that cutoff.
  • SCHISM scores 13; SCHIST, SCHUSS, and SCOOSH each score 11.
  • Eleven matches have definitions, leaving one without a recorded definition.

6-letter words with C second and S fifth

The full set is ACROSS, ACCESS, ACCUSE, SCHISM, SCHIST, SCOUSE, ACCOST, SCHUSS, ICIEST, SCORSE, SCOOSH, and ECLOSE. Six begin with S, four begin with A, and the remaining two start with E and I. That opening-letter spread gives you a quick check when a crossing tile fixes the first square, with ACROSS and ACCESS as familiar anchors and SCORSE and SCOOSH as less familiar finds.

Compare the pattern rather than guessing from the two fixed letters alone: changing C in position two to A yields 113 six-letter matches with S fifth, while changing S in position five to E yields 57 with C second. The C-and-S combination is a notably narrow branch of both nearby searches; change one position at a time when you widen the search.

Which matches score the most?

SCHISM tops the scoring list at 13 points; SCHIST, SCHUSS, and SCOOSH each score 11. ACCESS, ACCUSE, and ACCOST are each worth 10, while ACROSS scores 8. If your rack has the tiles, SCHISM rewards the M and H, but board placement still determines the final play.

Only three of the twelve entries are common by frequency, despite familiar ACROSS and ACCESS. Dictionary counts also differ: Collins includes 12, NWL2023 has 10, and ENABLE has 9. 6-letter words with C second and S fifth therefore need a game-list check; don't assume every candidate transfers between tournament formats.

Questions people ask

What is the highest-scoring six-letter word with C second and S fifth?
SCHISM is the highest-scoring match at 13 points. SCHIST, SCHUSS, and SCOOSH follow at 11 each, while ACCESS, ACCUSE, and ACCOST score 10. Those are base word scores; board bonuses can change a play's total.
How many of these C-and-S words are common?
Three of the twelve matches qualify as common by frequency. The rest are less familiar, which makes the fixed-letter pattern a useful filter when a crossing letter narrows your choices. Check an unfamiliar candidate against the dictionary used in your game.
Are all 12 words accepted in every word game?
No. Collins recognizes 12 matches, compared with 10 in NWL2023 and 9 in ENABLE, so the accepted set depends on the game's dictionary. Confirm your game's list before building a play around an unfamiliar entry such as SCORSE or SCOOSH.

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