6-letter words with D as the 2nd letter and I as the 4th letter
6-letter words with D as the 2nd letter and I as the 4th letter: 25 tournament-dictionary matches, including advice, admire, and idling.
7 of 25 are everyday words (28%). A mix of familiar words and game-only finds.
With D in 2nd place, I is the most common 4th letter (25 words). The bar under each letter shows the size of its list.
Best words to play first
- ADVICE12
- ADDING9
- ADVISE10
- ADMIRE9
- ADMITS9
- ADDICT10
- EDGING9
- ADRIFT10
- ADMINS9
- IDLING8
- ODDITY11
- EDDIES8
- EDGIER8
- ODDISH11
- ADDIES8
- ADDIOS8
- EDDIED9
- EDGILY11
- ADJIGO15
- ADMIXT16
- ADZING17
- EDDISH11
- SDAINE7
- SDEIGN8
- SDEINS7
All valid words 25
Highest-scoring words
The fixed pattern is _D_I__, so the first and fifth letters do most of the sorting. Thirteen entries begin with A, while six begin with E; familiar finds include advice, adding, advise, and admire. Only seven of the matches are common English words, so a clean-looking fit can still be obscure; treat this as a constraint list rather than a promise that every game accepts every entry.
D second, I fourth
- All 25 matches appear in at least one tournament dictionary.
- Collins includes 25; NWL2023 has 18, and ENABLE has 16.
- Seven entries are among the common English words.
- Final S is the most frequent ending, with six matches; E and G tie at four.
Where do these six-letter words begin and end?
A leads with 13 matches, more than twice E's six, while S contributes three. O supplies two and I just one. Check A- and E-starting candidates first when your opening letter is unknown; less common initials narrow the search quickly.
Endings cluster differently: six words finish in S, and E and G each finish four. Advice and advise show why a one-letter distinction matters, while adding and admits land in the dominant S group. The pattern locks only positions two and four, so don't reject a candidate for an unexpected first or last letter.
Scoring the rare-letter matches
For 6-letter words with D as the 2nd letter and I as the 4th letter, score depends on the rare tiles as much as the fit. Adzing leads at 17 points, followed by admixt at 16; adjigo scores 15.
Those leaders are less familiar than advice, which scores 12. Oddity, oddish, edgily, and eddish each score 11. Check the rack and board before building around an unfamiliar high scorer; a strong letter total does not guarantee a good placement.
One limitation matters: only 18 matches are in NWL2023, compared with all 25 in Collins, and ENABLE has 16. A word accepted in one dictionary may fail in another, so check your game's list before committing. That dictionary gap matters more than the pattern in tournament play.
Questions people ask
Are all 25 matches accepted in NWL2023?
Which familiar words have D second and I fourth?
What is the highest-scoring word in this pattern?
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